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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedStoreArchiveOffset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReplayTypes.h | |||
| ReplayTypes.h | |||
| ReplayTypes.h | |||
FScopedStoreArchiveOffset
(
FArchive& InAr |
ReplayTypes.h |
FScopedStoreArchiveOffset()
| Name | FScopedStoreArchiveOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
FScopedStoreArchiveOffset()
FScopedStoreArchiveOffset(FScopedStoreArchiveOffset &&)
| Name | FScopedStoreArchiveOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
FScopedStoreArchiveOffset
(
FScopedStoreArchiveOffset &&
)
FScopedStoreArchiveOffset(const FScopedStoreArchiveOffset &)
| Name | FScopedStoreArchiveOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
FScopedStoreArchiveOffset
(
const FScopedStoreArchiveOffset &
)
FScopedStoreArchiveOffset(FArchive &)
| Name | FScopedStoreArchiveOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
FScopedStoreArchiveOffset
(
FArchive & InAr
)