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Helps track Offsets in an Archive before the actual size of the offset is known. This relies on serialization always used a fixed number of bytes for primitive types, and Sane implementations of Seek and Tell.
| Name | FScopedStoreArchiveOffset |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
Syntax
class FScopedStoreArchiveOffset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReplayTypes.h | |||
| ReplayTypes.h | |||
| ReplayTypes.h | |||
FScopedStoreArchiveOffset
(
FArchive& InAr |
ReplayTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedStoreArchiveOffset() |
ReplayTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Ar | FArchive & | ReplayTypes.h | ||
| StartPosition | const FArchivePos | ReplayTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedStoreArchiveOffset & operator=
(
const FScopedStoreArchiveOffset& |
ReplayTypes.h | ||
| ReplayTypes.h |