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Unreal Engine C++ API Reference > Runtime > Engine > FScopedSkeletalMeshPostEditChange
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include | #include "SkeletalMeshTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
&126;FScopedSkeletalMeshPostEditChange&40;&41;
Remarks
This destructor decrement the skeletal mesh PostEditChangeStackCounter. If the stack counter is zero after the decrement, the skeletal mesh PostEditChange will be call. The component will also be register to the world and there render data resources will be rebuild.