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Unreal Engine C++ API Reference > Runtime > Engine > FScopedSkeletalMeshPostEditChange
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include | #include "SkeletalMeshTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
FScopedSkeletalMeshPostEditChange
&40;
USkeletalMesh &42; InSkeletalMesh,
bool InbCallPostEditChange,
bool InbReregisterComponents
&41;
Remarks
This constructor increment the skeletal mesh PostEditChangeStackCounter. If the stack counter is zero before the increment the skeletal mesh component will be unregister from the world. The component will also release there rendering resources. Parameters:
Parameters
Name | Description |
---|---|
InbCallPostEditChange | if we are the first scope PostEditChange will be called. |
InbReregisterComponents | if we are the first scope we will re register component from world and also component render data. |