Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedRepContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/NetConnection.h | |||
FScopedRepContext
(
const FScopedRepContext& |
Engine/NetConnection.h | ||
FScopedRepContext
(
UNetConnection* InConnection, |
FScopedRepContext | Engine/NetConnection.h | |
FScopedRepContext
(
UNetConnection* InConnection, |
Engine/NetConnection.h |
FScopedRepContext(FScopedRepContext &&)
| Name | FScopedRepContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
FScopedRepContext
(
FScopedRepContext &&
)
FScopedRepContext(const FScopedRepContext &)
| Name | FScopedRepContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
FScopedRepContext
(
const FScopedRepContext &
)
FScopedRepContext(UNetConnection , AActor )
Description
| Name | FScopedRepContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
FScopedRepContext
(
UNetConnection * InConnection,
AActor * InActor
)
FScopedRepContext(UNetConnection , ULevel )
| Name | FScopedRepContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
FScopedRepContext
(
UNetConnection * InConnection,
ULevel * InLevel
)