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API > API/Runtime > API/Runtime/Engine
| Name | FScopedRepContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
Syntax
struct FScopedRepContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/NetConnection.h | |||
FScopedRepContext
(
const FScopedRepContext& |
Engine/NetConnection.h | ||
FScopedRepContext
(
UNetConnection* InConnection, |
FScopedRepContext | Engine/NetConnection.h | |
FScopedRepContext
(
UNetConnection* InConnection, |
Engine/NetConnection.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedRepContext() |
Engine/NetConnection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Connection | UNetConnection * | Engine/NetConnection.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedRepContext & operator=
(
const FScopedRepContext& |
Engine/NetConnection.h | ||
| Engine/NetConnection.h |