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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedIgnoreStaticActorDestruct-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/NetDriver.h | |||
| Engine/NetDriver.h | |||
| Engine/NetDriver.h |
FScopedIgnoreStaticActorDestruction()
| Name | FScopedIgnoreStaticActorDestruction |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
FScopedIgnoreStaticActorDestruction()
FScopedIgnoreStaticActorDestruction(FScopedIgnoreStaticActorDestruction &&)
| Name | FScopedIgnoreStaticActorDestruction |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
FScopedIgnoreStaticActorDestruction
(
FScopedIgnoreStaticActorDestruction &&
)
FScopedIgnoreStaticActorDestruction(const FScopedIgnoreStaticActorDestruction &)
| Name | FScopedIgnoreStaticActorDestruction |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
FScopedIgnoreStaticActorDestruction
(
const FScopedIgnoreStaticActorDestruction &
)