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API > API/Runtime > API/Runtime/Engine
| Name | FScopedIgnoreStaticActorDestruction |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
Syntax
class FScopedIgnoreStaticActorDestruction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/NetDriver.h | |||
| Engine/NetDriver.h | |||
| Engine/NetDriver.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedIgnoreStaticActorDestruction() |
Engine/NetDriver.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCachedValue | bool | Engine/NetDriver.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/NetDriver.h | |||
| Engine/NetDriver.h |