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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include | #include "UnrealEngine.h" |
Syntax
class FScopedConditionalWorldSwitcher
Remarks
When created, switches global context to a PIE world When destroyed, resets the GWorld back to what it was before
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScopedConditionalWorldSwitcher
(
FViewportClient* InViewportClient |
Use the viewport to figure out what world to set temporarily | ||
FScopedConditionalWorldSwitcher
(
UWorld* InWorld |
Explicitly set to the specific world |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Resets back to initial world |
Constants
| Name | Description |
|---|---|
| SwitchWorldForPIEDelegate | Delegate to call to switch worlds for PIE viewports. |