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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedConditionalWorldSwitcher
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include | #include "UnrealEngine.h" |
Syntax
static SwitchWorldForPIEDelegate;
Remarks
Delegate to call to switch worlds for PIE viewports. Is not called when simulating (non-gameviewportclient)