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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedActorRoleSwap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedActorRoleSwap
(
AActor* InActor |
Net/DataReplication.h | ||
FScopedActorRoleSwap
(
const FScopedActorRoleSwap& |
Net/DataReplication.h | ||
FScopedActorRoleSwap
(
FScopedActorRoleSwap&& Other |
Net/DataReplication.h |
FScopedActorRoleSwap(AActor *)
| Name | FScopedActorRoleSwap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
| Include Path | #include "Net/DataReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataReplication.cpp |
FScopedActorRoleSwap
(
AActor * InActor
)
FScopedActorRoleSwap(const FScopedActorRoleSwap &)
| Name | FScopedActorRoleSwap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
| Include Path | #include "Net/DataReplication.h" |
FScopedActorRoleSwap
(
const FScopedActorRoleSwap &
)
FScopedActorRoleSwap(FScopedActorRoleSwap &&)
| Name | FScopedActorRoleSwap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
| Include Path | #include "Net/DataReplication.h" |
FScopedActorRoleSwap
(
FScopedActorRoleSwap && Other
)