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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneViewFamily > API/Runtime/Engine/FSceneViewFamily/ConstructionValues
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include | #include "SceneView.h" |
ConstructionValues & SetTime
&40;
const FGameTime & InTime
&41;
Remarks
Set the world time and real time independently to handle time dilation.