Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneTextureShaderParameters
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneTexturesConfig.h |
| Include | #include "SceneTexturesConfig.h" |
static FUniformBufferRHIRef CreateUniformBuffer
&40;
const FSceneTextureShaderParameters & InContents,
EUniformBufferUsage InUsage
&41;