Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxyBase
| Name | FMaterialSection |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
Syntax
struct FMaterialSection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysEvaluateWPO | uint8 | NaniteSceneProxy.h | ||
| bCastShadow | uint8 | NaniteSceneProxy.h | ||
| bHasPerInstanceCustomData | uint8 | NaniteSceneProxy.h | ||
| bHasPerInstanceRandomID | uint8 | NaniteSceneProxy.h | ||
| bHasVoxels | uint8 | NaniteSceneProxy.h | ||
| bHidden | uint8 | NaniteSceneProxy.h | ||
| bSelected | uint8 | NaniteSceneProxy.h | ||
| DisplacementFadeRange | FDisplacementFadeRange | NaniteSceneProxy.h | ||
| DisplacementScaling | FDisplacementScaling | NaniteSceneProxy.h | ||
| HitProxy | HHitProxy * | NaniteSceneProxy.h | ||
| LocalUVDensities | FVector4f | NaniteSceneProxy.h | ||
| MaterialIndex | int32 | NaniteSceneProxy.h | ||
| MaterialRelevance | FMaterialRelevance | NaniteSceneProxy.h | ||
| MaxWPOExtent | float | NaniteSceneProxy.h | ||
| RasterMaterialProxy | FMaterialRenderProxy * | NaniteSceneProxy.h | ||
| ShadingMaterialProxy | FMaterialRenderProxy * | NaniteSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPixelProgrammableRaster() |
NaniteSceneProxy.h | ||
bool IsProgrammableRaster
(
bool bEvaluateWPO |
NaniteSceneProxy.h | ||
bool IsVertexProgrammableRaster
(
bool bEvaluateWPO |
NaniteSceneProxy.h | ||
void ResetToDefaultMaterial
(
bool bShading, |
NaniteSceneProxy.h |