Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FDisplacementFadeRange |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FDisplacementFadeRange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/EngineTypes.h | |||
FDisplacementFadeRange
(
float InStartSizePixels, |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndSizePixels | float | How large the max displacement should be, in on-screen pixels, when fading out should complete, and displacement should be disabled. | Engine/EngineTypes.h |
|
| StartSizePixels | float | How large the max displacement should be, in on-screen pixels, when beginning to fade out displacement. | Engine/EngineTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Engine/EngineTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDisplacementFadeRange Invalid() |
Engine/EngineTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FDisplacementFadeRange& Other |
Inequality operator. | Engine/EngineTypes.h | |
bool operator==
(
const FDisplacementFadeRange& Other |
Equality operator. | Engine/EngineTypes.h |