Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void UpdateSkyCaptureContents
&40;
const USkyLightComponent &42; CaptureComponent,
bool bCaptureEmissiveOnly,
UTextureCube &42; SourceCubemap,
FTexture &42; OutProcessedTexture,
float & OutAverageBrightness,
FSHVectorRGB3 & OutIrradianceEnvironmentMap,
TArray< FFloat16Color > &42; OutRadianceMap,
FLinearColor &42; SpecifiedCubemapColorScale
&41;
Remarks
Updates the contents of the given sky capture by rendering the scene. This must be called on the game thread.