Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void UpdateReflectionCaptureTransform
&40;
class UReflectionCaptureComponent &42; Component
&41;
Remarks
Updates a reflection capture's transform, and then re-captures the scene.