Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdatePrimitiveInstances
(
UPrimitiveComponent* Primitive |
Call to notify that an instace proxy update has been queued for the primitive. | SceneInterface.h | |
void UpdatePrimitiveInstances
(
FPrimitiveSceneDesc* Primitive |
SceneInterface.h | ||
void UpdatePrimitiveInstances
(
FInstancedStaticMeshSceneDesc* Primitive |
SceneInterface.h |
UpdatePrimitiveInstances(UPrimitiveComponent *)
Description
Call to notify that an instace proxy update has been queued for the primitive.
| Name | UpdatePrimitiveInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void UpdatePrimitiveInstances
(
UPrimitiveComponent * Primitive
)
Parameters
| Name | Remarks |
|---|---|
| Primitive | primitive component to update |
UpdatePrimitiveInstances(FPrimitiveSceneDesc *)
| Name | UpdatePrimitiveInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void UpdatePrimitiveInstances
(
FPrimitiveSceneDesc * Primitive
)
UpdatePrimitiveInstances(FInstancedStaticMeshSceneDesc *)
| Name | UpdatePrimitiveInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void UpdatePrimitiveInstances
(
FInstancedStaticMeshSceneDesc * Primitive
)