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API > API/Runtime > API/Runtime/Engine
| Name | FInstancedStaticMeshSceneDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneDesc.h |
| Include Path | #include "PrimitiveSceneDesc.h" |
Syntax
struct FInstancedStaticMeshSceneDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInstancedStaticMeshSceneDesc
(
FPrimitiveSceneDesc& InPrimitiveSceneDesc |
PrimitiveSceneDesc.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrimitiveSceneDesc | FPrimitiveSceneDesc & | Using composition to refer to the PrimitiveSceneDesc instead of inheritance for easier usage of a class member instead of an heap allocated struct in implementers | PrimitiveSceneDesc.h | |
| StaticMesh | UStaticMesh * | PrimitiveSceneDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoxSphereBounds GetBounds() |
PrimitiveSceneDesc.h | ||
FBoxSphereBounds GetLocalBounds() |
PrimitiveSceneDesc.h | ||
FPrimitiveSceneProxy * GetSceneProxy() |
PrimitiveSceneDesc.h | ||
UStaticMesh * GetStaticMesh() |
PrimitiveSceneDesc.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FPrimitiveSceneDesc *() |
PrimitiveSceneDesc.h |