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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void UpdatePrimitiveDistanceFieldSceneData_GameThread
&40;
UPrimitiveComponent &42; Primitive
&41;
Remarks
Updates distance field scene data (transforms, uv scale, self-shadow bias, etc.) but doesn't change allocation in the atlas