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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
Syntax
struct FCustomRenderPassRendererInput
Remarks
Contains settings used to construct scene view for custom render pass during the renderer construction.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsSceneCapture | ||
| bool | bOverridesPostVolumeUserFlags | ||
| bool | bUseMainViewFamilyShowFlags | ||
| FCustomRenderPassBase * | CustomRenderPass | ||
| FEngineShowFlags | EngineShowFlags | ||
| TSet< FPrimitiveComponentId > | HiddenPrimitives | ||
| int32 | PostVolumeUserFlags | ||
| FMatrix | ProjectionMatrix | ||
| TOptional< TSet< FPrimitiveComponentId > > | ShowOnlyPrimitives | ||
| const AActor * | ViewActor | ||
| FVector | ViewLocation | Data used to construct scene view for the custom render pass. | |
| FMatrix | ViewRotationMatrix | ||
| FSceneViewStateInterface * | ViewStateInterface |
Constructors
| Type | Name | Description | |
|---|---|---|---|