Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveComponentId.h |
| Include | #include "PrimitiveComponentId.h" |
Syntax
class FPrimitiveComponentId
Remarks
Class used to identify UPrimitiveComponents on the rendering thread without having to pass the pointer around, Which would make it easy for people to access game thread variables from the rendering thread.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | PrimIDValue |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
FPrimitiveComponentId OtherId |