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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface > API/Runtime/Engine/FSceneInterface/AllocateReflectionCaptures
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void AllocateReflectionCaptures
&40;
const TArray< UReflectionCaptureComponent &42; > & NewCaptures,
const TCHAR &42; CaptureReason,
bool bVerifyOnlyCapturing,
bool bCapturingForMobile,
bool bInsideTick
&41;
Remarks
Allocates reflection captures in the scene's reflection cubemap array and updates them by recapturing the scene. Existing captures will only be updated. Must be called from the game thread.