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Component instance cached data base class for scene components. Stores a list of instance components attached to the
| Name | FSceneComponentInstanceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
Syntax
USTRUCT ()
struct FSceneComponentInstanceData : public FActorComponentInstanceData
Inheritance Hierarchy
- FInstanceCacheDataBase → FActorComponentInstanceData → FSceneComponentInstanceData
Derived Classes
FSceneComponentInstanceData derived class hierarchy
- FChildActorComponentInstanceData
- FInstancedSkinnedMeshComponentInstanceData
- FInstancedStaticMeshComponentInstanceData
- FLandscapePatchComponentInstanceData
- FPrecomputedLightInstanceData
- FPrecomputedSkyLightInstanceData
- FPrimitiveComponentInstanceData
- FSplineInstanceData
- FVCamComponentInstanceData
- FWidgetComponentInstanceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/SceneComponent.h | |||
FSceneComponentInstanceData
(
const USceneComponent* SourceComponent |
Components/SceneComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSceneComponentInstanceData() |
Components/SceneComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachedInstanceComponents | TMap< TObjectPtr< USceneComponent >, FTransform > | Components/SceneComponent.h |
Functions
Public
Overridden from FActorComponentInstanceData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | Components/SceneComponent.h | |
virtual bool ContainsData() |
Determines if any instance data was actually saved. | Components/SceneComponent.h | |
| Replaces any references to old instances during Actor reinstancing | Components/SceneComponent.h |
Overridden from FInstanceCacheDataBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
Components/SceneComponent.h |