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It represents a runtime virtual texture (RVT) object value. Those do not extend UTexture so they have their own MIR value.
| Name | FRuntimeVirtualTextureObject |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path | #include "Materials/MaterialIR.h" |
Syntax
struct FRuntimeVirtualTextureObject : public MIR::TValue< VK_RuntimeVirtualTextureObject >
Inheritance Hierarchy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Analysis_UniformParameterIndex | int32 | Index of this parameter in the uniform expression set. | Materials/MaterialIR.h | |
| RVTexture | URuntimeVirtualTexture * | The runtime virtual texture object. | Materials/MaterialIR.h | |
| SamplerType | EMaterialSamplerType | The sampler type associated to this RVT object. | Materials/MaterialIR.h | |
| VTLayerIndex | int32 | Field to explicitly assign a VT stack layer index (INDEX_NONE if unset). Regular VTs are assigned these indices automatically. | Materials/MaterialIR.h | |
| VTPageTableIndex | int32 | Field to explicitly assign a VT page table index. Regular VTs are assigned these indices automatically. | Materials/MaterialIR.h |