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Struct encapsulating settings for reverb effects.
| Name | FReverbSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/ReverbSettings.h |
| Include Path | #include "Sound/ReverbSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FReverbSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReverbSettings() |
Sound/ReverbSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyReverb | bool | Whether to apply the reverb settings below. | Sound/ReverbSettings.h |
|
| FadeTime | float | Time to fade from the current reverb settings into this setting, in seconds. | Sound/ReverbSettings.h |
|
| ReverbEffect | TObjectPtr< UReverbEffect > | The reverb asset to employ. | Sound/ReverbSettings.h |
|
| ReverbPluginEffect | TObjectPtr< USoundEffectSubmixPreset > | This is used to apply plugin-specific settings when a Reverb Plugin is being used. | Sound/ReverbSettings.h |
|
| Volume | float | Volume level of the reverb effect. | Sound/ReverbSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PostSerialize
(
const FArchive& Ar |
Sound/ReverbSettings.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FReverbSettings& Other |
Sound/ReverbSettings.h | ||
bool operator==
(
const FReverbSettings& Other |
Sound/ReverbSettings.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReverbType_DEPRECATED | TEnumAsByte< ReverbPreset > | The reverb preset to employ. | Sound/ReverbSettings.h |