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Struct containing property and offset for replicated actor properties
| Name | FReplicatedActorProperty |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
| Include Path | #include "Net/DataReplication.h" |
Syntax
struct FReplicatedActorProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReplicatedActorProperty
(
int32 InOffset, |
Net/DataReplication.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Offset | int32 | Offset into the Actor where this reference is located - includes offsets from any outer structs | Net/DataReplication.h | |
| Property | const FObjectPropertyBase * | Reference to property object | Net/DataReplication.h |