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Set of parameters used with UGameInstance::PlayReplayPlatlist to control how the playlist is started.
| Name | FReplayPlaylistParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/ReplayPlaylistTracker.h |
| Include Path | #include "Net/ReplayPlaylistTracker.h" |
Syntax
struct FReplayPlaylistParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialOptions | FReplayPlaylistUpdatedOptions | Set of options that will be used to play the very first replay. | Net/ReplayPlaylistTracker.h | |
| Playlist | TArray< FString > | Set of replays to use as the playlist. | Net/ReplayPlaylistTracker.h | |
| PreStartNextPlaylistReplayDelegate | FPreStartNextPlaylistReplay | Callback that can be used to update playback options after each individual replay has been played. | Net/ReplayPlaylistTracker.h |