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Unreal Engine C++ API Reference > Runtime > Engine > FReplayHelper
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayHelper.h |
Include | #include "ReplayHelper.h" |
Syntax
enum EReadPacketState
&123;
Success,
End,
Error,
&125;
Values
Name | Description |
---|---|
Success | |
End | |
Error |
Remarks
Possible values returned by ReadPacket.