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Unreal Engine C++ API Reference > Runtime > Engine > FReplayHelper
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayHelper.h |
Include | #include "ReplayHelper.h" |
Syntax
enum ECheckpointSaveState
&123;
Idle,
ProcessCheckpointActors,
SerializeDeletedStartupActors,
SerializeDeltaDynamicDestroyed,
SerializeDeltaClosedChannels,
CacheNetGuids,
SerializeGuidCache,
SerializeNetFieldExportGroupMap,
SerializeDemoFrameFromQueuedDemoPackets,
Finalize,
&125;
Values
Name | Description |
---|---|
Idle | |
ProcessCheckpointActors | |
SerializeDeletedStartupActors | |
SerializeDeltaDynamicDestroyed | |
SerializeDeltaClosedChannels | |
CacheNetGuids | |
SerializeGuidCache | |
SerializeNetFieldExportGroupMap | |
SerializeDemoFrameFromQueuedDemoPackets | |
Finalize |