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Holds a set of shared net serialized properties
| Name | FRepSerializationSharedInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
| Include Path | #include "Net/RepLayout.h" |
Syntax
struct FRepSerializationSharedInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRepSerializationSharedInfo() |
Net/RepLayout.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRepSerializationSharedInfo() |
Net/RepLayout.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NetTokensPendingExport | UE::Net::FNetTokenExportContext::FNetTokenExports | NetTokenExports for this RepLayout, will need to index to avoid adding exports that we do not want to use. | Net/RepLayout.h | |
| SerializedProperties | TUniquePtr< FNetBitWriter > | Binary blob of net serialized data to be shared | Net/RepLayout.h | |
| SharedPropertyInfo | TArray< FRepSerializedPropertyInfo > | Metadata for properties in the shared data blob. | Net/RepLayout.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsValid | bool | Whether or not shared serialization data has been successfully built. | Net/RepLayout.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
Net/RepLayout.h | ||
void Init() |
Net/RepLayout.h | ||
bool IsValid() |
Net/RepLayout.h | ||
void Reset() |
Net/RepLayout.h | ||
void SetValid() |
Net/RepLayout.h | ||
const FRepSerializedPropertyInfo * WriteSharedProperty
(
const FRepLayoutCmd& Cmd, |
Creates a new SharedPropertyInfo and adds it to the SharedPropertyInfo list. | Net/RepLayout.h |