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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRepPropertyDescriptor
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Net/UnrealNetwork.h |
|
|
|
Net/UnrealNetwork.h |
|
|
|
Net/UnrealNetwork.h |
|
|
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Net/UnrealNetwork.h |
|
FRepPropertyDescriptor(const FProperty *)
| |
|
| Name |
FRepPropertyDescriptor |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path |
#include "Net/UnrealNetwork.h" |
FRepPropertyDescriptor
(
const FProperty * Property
)
FRepPropertyDescriptor(FRepPropertyDescriptor &&)
| |
|
| Name |
FRepPropertyDescriptor |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path |
#include "Net/UnrealNetwork.h" |
FRepPropertyDescriptor
(
FRepPropertyDescriptor &&
)
FRepPropertyDescriptor(const FRepPropertyDescriptor &)
| |
|
| Name |
FRepPropertyDescriptor |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path |
#include "Net/UnrealNetwork.h" |
FRepPropertyDescriptor
(
const FRepPropertyDescriptor &
)
FRepPropertyDescriptor(const TCHAR *, const int32, const int32)
| |
|
| Name |
FRepPropertyDescriptor |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path |
#include "Net/UnrealNetwork.h" |
FRepPropertyDescriptor
(
const TCHAR * InPropertyName,
const int32 InRepIndex,
const int32 InArrayDim
)