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API > API/Runtime > API/Runtime/Engine
| Name | FRepPropertyDescriptor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path | #include "Net/UnrealNetwork.h" |
Syntax
struct FRepPropertyDescriptor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRepPropertyDescriptor
(
const FProperty* Property |
Net/UnrealNetwork.h | ||
| Net/UnrealNetwork.h | |||
FRepPropertyDescriptor
(
const FRepPropertyDescriptor& |
Net/UnrealNetwork.h | ||
FRepPropertyDescriptor
(
const TCHAR* InPropertyName, |
Net/UnrealNetwork.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayDim | const int32 | Net/UnrealNetwork.h | ||
| PropertyName | const TCHAR * | Net/UnrealNetwork.h | ||
| RepIndex | const int32 | Net/UnrealNetwork.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* |
Net/UnrealNetwork.h | ||
void operator delete[]
(
void* |
Net/UnrealNetwork.h | ||
void * operator new
(
size_t |
Net/UnrealNetwork.h | ||
void * operator new[]
(
size_t |
Net/UnrealNetwork.h | ||
FRepPropertyDescriptor & operator=
(
const FRepPropertyDescriptor& |
Net/UnrealNetwork.h | ||
| Net/UnrealNetwork.h |