Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderTarget > API/Runtime/Engine/FRenderTarget/GetRenderTargetTexture
- FRenderTarget::GetRenderTargetTexture()
- FSceneViewport::GetRenderTargetTexture()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual const FTextureRHIRef & GetRenderTargetTexture&40;&41; const
Remarks
Accessor for the surface RHI when setting this render target render target surface RHI resource