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Unreal Engine C++ API Reference > Runtime > Engine > FRefPoseOverride
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
void AddOverride
&40;
FName BoneName,
EBoneOverrideMode OverrideMode
&41;
Remarks
Adds a bone to the list of poses to override.