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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRayTracingVisualizationData
Describes a single available visualization mode.
| Name | FModeRecord |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/RayTracingVisualizationData.h |
| Include Path | #include "RayTracingVisualizationData.h" |
Syntax
struct FModeRecord
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHiddenInEditor | bool | RayTracingVisualizationData.h | ||
| bTonemapped | bool | RayTracingVisualizationData.h | ||
| ModeDesc | FText | RayTracingVisualizationData.h | ||
| ModeID | int32 | RayTracingVisualizationData.h | ||
| ModeName | FName | RayTracingVisualizationData.h | ||
| ModeString | FString | RayTracingVisualizationData.h | ||
| ModeText | FText | RayTracingVisualizationData.h | ||
| ModeType | FModeType | RayTracingVisualizationData.h |