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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FMeshElementCollector
- FRayTracingMeshResourceCollector
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FRayTracingMeshResourceCollector : public FMeshElementCollector
Remarks
Collector used to gather resources for the material mesh batches. It is also the actual owner of the temporary, per-frame resources created for each mesh batch. Mesh batches shall only weak-reference the resources located in the collector.
Constructors
Type | Name | Description | |
---|---|---|---|
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FRayTracingMeshResourceCollector
(
ERHIFeatureLevel::Type InFeatureLevel, |
Functions
Type | Name | Description | |
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void | AddMesh
(
int32 ViewIndex, |
|
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FMeshBatch & | AllocateMesh () |
No MeshBatch should be allocated from an FRayTracingMeshResourceCollector. |
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void |