Navigation
API > API/Runtime > API/Runtime/Engine
This is for internal use so that the QueryInterface API can resume queries.
| Name | FQueryInterface_Internal |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
| Include Path | #include "Physics/GenericPhysicsInterface.h" |
Syntax
struct FQueryInterface_Internal
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Overlap
(
const EQueryInfo InfoType, |
Physics/GenericPhysicsInterface.h | ||
static bool RaycastMulti
(
const EThreadQueryContext ThreadContext, |
Physics/GenericPhysicsInterface.h | ||
static bool RaycastSingle
(
const EThreadQueryContext ThreadContext, |
Physics/GenericPhysicsInterface.h | ||
static bool RaycastTest
(
const EThreadQueryContext ThreadContext, |
Physics/GenericPhysicsInterface.h | ||
static bool SweepMulti
(
const EThreadQueryContext ThreadContext, |
Physics/GenericPhysicsInterface.h | ||
static bool SweepSingle
(
const EThreadQueryContext ThreadContext, |
Physics/GenericPhysicsInterface.h | ||
static bool SweepTest
(
const EThreadQueryContext ThreadContext, |
Physics/GenericPhysicsInterface.h |