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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FQuatIntervalFixed32NoW
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ToQuat
(
FQuat4f& Out, |
AnimationCompression.h | ||
static FQuat4f ToQuat
(
const float* Mins, |
AnimationCompression.h |
ToQuat(FQuat4f &, const float , const float )
| Name | ToQuat |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationCompression.h |
| Include Path | #include "AnimationCompression.h" |
void ToQuat
(
FQuat4f & Out,
const float * Mins,
const float * Ranges
) const
ToQuat(const float , const float , const uint32 *)
| Name | ToQuat |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationCompression.h |
| Include Path | #include "AnimationCompression.h" |
template<bool bIsDataAligned>
static FQuat4f ToQuat
(
const float * Mins,
const float * Ranges,
const uint32 * PackedValue
)