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Data that is passed into IQuartzQuantizedCommand::OnQueued info that derived classes need can be added here
| Name | FQuartzQuantizedCommandInitInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
| Include Path | #include "Sound/QuartzQuantizationUtilities.h" |
Syntax
struct FQuartzQuantizedCommandInitInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sound/QuartzQuantizationUtilities.h | |||
FQuartzQuantizedCommandInitInfo
(
const FQuartzQuantizedRequestData& RHS, |
Conversion ctor from FQuartzQuantizedRequestData | Sound/QuartzQuantizationUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClockName | FName | Shared with FQuartzQuantizedRequestData | Sound/QuartzQuantizationUtilities.h | |
| FrameOverrideAmount | int32 | Sound/QuartzQuantizationUtilities.h | ||
| GameThreadDelegateID | int32 | Sound/QuartzQuantizationUtilities.h | ||
| GameThreadSubscribers | TArray< FQuartzGameThreadSubscriber > | Sound/QuartzQuantizationUtilities.h | ||
| OtherClockName | FName | Sound/QuartzQuantizationUtilities.h | ||
| OwningClockPointer | TSharedPtr< Audio::FQuartzClock > | Audio Render thread-specific data: | Sound/QuartzQuantizationUtilities.h | |
| QuantizationBoundary | FQuartzQuantizationBoundary | Sound/QuartzQuantizationUtilities.h | ||
| QuantizedCommandPtr | TSharedPtr< IQuartzQuantizedCommand > | Sound/QuartzQuantizationUtilities.h | ||
| SampleRate | float | Sound/QuartzQuantizationUtilities.h | ||
| SourceID | int32 | Sound/QuartzQuantizationUtilities.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetOwningClockPtr
(
TSharedPtr< Audio::FQuartzClock > InClockPointer |
Sound/QuartzQuantizationUtilities.h |