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Data that is gathered by the AudioThread to get passed from FActiveSound->FMixerSourceVoice eventually converted to IQuartzQuantizedCommand for the Quantized Command itself
| Name | FQuartzQuantizedRequestData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
| Include Path | #include "Sound/QuartzQuantizationUtilities.h" |
Syntax
struct FQuartzQuantizedRequestData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClockName | FName | Shared with FQuartzQuantizedCommandInitInfo: | Sound/QuartzQuantizationUtilities.h | |
| GameThreadDelegateID | int32 | Sound/QuartzQuantizationUtilities.h | ||
| GameThreadSubscribers | TArray< FQuartzGameThreadSubscriber > | Sound/QuartzQuantizationUtilities.h | ||
| OtherClockName | FName | Sound/QuartzQuantizationUtilities.h | ||
| QuantizationBoundary | FQuartzQuantizationBoundary | Sound/QuartzQuantizationUtilities.h | ||
| QuantizedCommandPtr | TSharedPtr< IQuartzQuantizedCommand > | Sound/QuartzQuantizationUtilities.h |