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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include | #include "ShadowMap.h" |
Syntax
struct FSignedDistanceFieldShadowSample
Variables
Type | Name | Description | |
---|---|---|---|
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float | Distance | Normalized and encoded distance to the nearest shadow transition, in the range [0, 1], where .5 is at the transition. |
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bool | IsMapped | True if this sample maps to a valid point on a surface. |
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float | PenumbraSize | Normalized penumbra size, in the range [0,1]. |