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API > API/Runtime > API/Runtime/Engine
| Name | FQuantizedSignedDistanceFieldShadowSample |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include Path | #include "ShadowMap.h" |
Syntax
struct FQuantizedSignedDistanceFieldShadowSample
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShadowMap.h | |||
FQuantizedSignedDistanceFieldShadowSample
(
const FSignedDistanceFieldShadowSample& InSample |
ShadowMap.h |
Enums
Public
| Name | Remarks |
|---|---|
| FQuantizedSignedDistanceFieldShadowSample |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Coverage | uint8 | ShadowMap.h | ||
| Distance | uint8 | ShadowMap.h | ||
| PenumbraSize | uint8 | ShadowMap.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetFilterableComponent
(
int32 Index |
ShadowMap.h | ||
void SetFilterableComponent
(
float InComponent, |
This is not a correct U8 quantizer (should round, not trunc); see below for correct version | ShadowMap.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FQuantizedSignedDistanceFieldShadowSample& RHS |
Equality operator | ShadowMap.h |