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| Name | FSignedDistanceFieldShadowSample |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include Path | #include "ShadowMap.h" |
Syntax
struct FSignedDistanceFieldShadowSample
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Distance | float | Normalized and encoded distance to the nearest shadow transition, in the range [0, 1], where .5 is at the transition. | ShadowMap.h | |
| IsMapped | bool | True if this sample maps to a valid point on a surface. | ShadowMap.h | |
| PenumbraSize | float | Normalized penumbra size, in the range [0,1]. | ShadowMap.h |