Navigation
API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSignedDistanceFieldShadowSample |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include Path |
#include "ShadowMap.h" |
Syntax
struct FSignedDistanceFieldShadowSample
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Distance |
float |
Normalized and encoded distance to the nearest shadow transition, in the range [0, 1], where .5 is at the transition. |
ShadowMap.h |
|
| IsMapped |
bool |
True if this sample maps to a valid point on a surface. |
ShadowMap.h |
|
| PenumbraSize |
float |
Normalized penumbra size, in the range [0,1]. |
ShadowMap.h |
|