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Quad layer is the default layer shape and contains no additional settings
| Name | FQuadLayer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
| Include Path | #include "StereoLayerShapes.h" |
Syntax
class FQuadLayer : public IStereoLayerShape
Implements Interfaces
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ShapeName | const FName | StereoLayerShapes.h |
Functions
Public
Overridden from IStereoLayerShape
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual IStereoLayerShape * Clone() |
StereoLayerShapes.h | ||
virtual FName GetShapeName() |
Shape name is used to identify the shape type. | StereoLayerShapes.h |