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API > API/Runtime > API/Runtime/Engine
| Name | FPropertyOverrideReferenceTable |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionPropertyOverride.h |
| Include Path | #include "WorldPartition/WorldPartitionPropertyOverride.h" |
Syntax
USTRUCT (NotBlueprintable)
struct FPropertyOverrideReferenceTable
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsValid | bool | Support previous data this will be false until this override is resaved. | WorldPartition/WorldPartitionPropertyOverride.h | |
| ObjectReferences | TSet< TObjectPtr< UObject > > | Contains hard refs from the SoftObjectPathTable. | WorldPartition/WorldPartitionPropertyOverride.h | |
| SoftObjectPathTable | TArray< FSoftObjectPath > | Contains SoftObjectPaths from the FSubObjectPropertyOverride serialization so that they can be properly fixed up (fixup redirectors) | WorldPartition/WorldPartitionPropertyOverride.h |