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API > API/Runtime > API/Runtime/Engine
Per Sub-Object serialized tagged properties.
| Name | FSubObjectPropertyOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionPropertyOverride.h |
| Include Path | #include "WorldPartition/WorldPartitionPropertyOverride.h" |
Syntax
USTRUCT (NotBlueprintable)
struct FSubObjectPropertyOverride
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SerializedTaggedProperties | TArray< uint8 > | WorldPartition/WorldPartitionPropertyOverride.h |