Navigation
API > API/Runtime > API/Runtime/Engine
Runtime-generated access node. Represents:
- An offset within an object
- An indirection to follow (object, array, function)
| Name | FPropertyAccessIndirection |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PropertyAccess.h |
| Include Path | #include "PropertyAccess.h" |
Syntax
USTRUCT ()
struct FPropertyAccessIndirection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyAccessIndirection() |
PropertyAccess.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | int32 | Array index if this is an array indirection. | PropertyAccess.h | |
| Function | TObjectPtr< UFunction > | Function if this is a script of native function indirection. | PropertyAccess.h | |
| ObjectType | EPropertyAccessObjectType | Object type if this is an object indirection. | PropertyAccess.h | |
| Offset | uint32 | Offset of this indirection within its containing object. | PropertyAccess.h | |
| Property | TFieldPath< FProperty > | Property of this indirection. Used for arrays and functions (holds the return value property for functions) | PropertyAccess.h | |
| ReturnBufferAlignment | int32 | Return buffer alignment if this is a script of native function indirection. | PropertyAccess.h | |
| ReturnBufferSize | int32 | Return buffer size if this is a script of native function indirection. | PropertyAccess.h | |
| Type | EPropertyAccessIndirectionType | The type of this indirection. | PropertyAccess.h |