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For object nodes, we need to know what type of object we are looking at so we can cast appropriately.
| Name | EPropertyAccessObjectType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/PropertyAccess.h |
| Include Path | #include "PropertyAccess.h" |
Syntax
enum EPropertyAccessObjectType
{
None,
Object,
WeakObject,
SoftObject,
}
Values
| Name | Remarks |
|---|---|
| None | Access is not an object. |
| Object | Access is an object. |
| WeakObject | Access is a weak object. |
| SoftObject | Access is a soft object. |