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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FProjectedShadowInitializer
- FPerObjectProjectedShadowInitializer
- FWholeSceneProjectedShadowInitializer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FProjectedShadowInitializer
Remarks
A projected shadow transform.
Variables
Type | Name | Description | |
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float | MaxDistanceToCastInLightW | |
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float | MinLightW | |
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FVector | PreShadowTranslation | A translation that is applied to world-space before transforming by one of the shadow matrices. |
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FVector2D | Scales | Non-uniform scale to be applied after WorldToLight. |
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FBoxSphereBounds | SubjectBounds | |
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FVector4 | WAxis | |
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FMatrix | WorldToLight |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsCachedShadowValid
(
const FProjectedShadowInitializer& CachedShadow |